





|

|
0dBFS+
Level In Audio Production
Thomas Lund of T.C. Electronic presents the results of T.C.
Electronic's investigation of higher than 0dBFS signals on Red
Book CDs. Digital PCM, such as the 44.1 kHz, 16-bit system used
for CDs, can represent signals higher than 0dBFS, or full-scale
digital. T.C. Electronic calls such signals "0dBFS+".
A simple way to think about this is to imagine sampling a sine
wave not on its peak, but around its peak. If these samples
are increased to full-scale digital (for example, through a
digital audio editing tool), then the peak, which occurs between
the samples, must be reconstructed as higher than full-scale
digital. It's a simple task to be +3dBFS with sinusoidal signals,
and slightly more exotic signals, such as maximum-length sequence
(MLS) signals, which are often used to measure impulse responses,
can be as much as +6dBFS. +6dBFS is twice the amplitude of the
highest digital sample.
|
 |
|
|
Many
CD players and DACs, and a significant number of audio editing
tools, will distort significantly when presented with 0dBFS+
signals much lower than +6dBFS. The output analog stages of
DACs will often have their gain calibrated for 0dBFS, and will
be overloaded and clipped when the reconstruction filter presents
it with a 0dBFS+ signal. Digital algorithms can also behave
badly, including latching up, when presented with 0dBFS+ signals
to process. Audibility of the distortion can be subtle, such
as small amounts of distortion causing more fatigue over long
listening sessions, to the dramatic, such as clicks and pops.
As an example, T.C. Electronic found that the NAD 520 CD player,
with a THD+N of 0.04% with normal signals, will have about 3%
THD+N distortion when presented with a signal only +0.69dBFS
(8% higher than 0dBFS), and will degrade to about 11% THD+N
when presented with a +3dBFS (41% higher than 0dBFS).
What
can we do about this? Recording and mastering engineers should
view their data with interpolating peak meters, rather than
meters that just look at sample values. An interpolating meter
would reconstruct the waveform from the samples, and pick out
the peak level from the samples and the reconstruction, rather
than just the samples. Thomas was emphatic that mastering engineers
no longer count samples to determine clipping: often, mastering
engineers have an arbitrary number of consecutive samples at
0dBFS they'll consider to be clipping. For example, more than
5 samples in a row at 0dBFS could be considered a clip. However,
this rule ignores the waveform amplitude between samples, and
those 5 consecutive 0dBFS samples, may not represent clipping
at all. Samples near or at 0dBFS are an important issue today
because of the loudness wars happening in many pop music releases:
the music is heavily compressed so they sound as loud as possible,
and so that they'll stand out in radio play. Besides destroying
any form of subtlety and dynamics in music, such compression
also introduces many 0dBFS+ peaks because the samples are now
so close to 0dBFS. To reduce the likelihood of generating 0dBFS+
signals, many mastering engineers now master with a maximum
sample value of -3dBFS.
Consumers
and listeners should demand more awareness of this issue from
the pro community. They should also ensure that playback devices
such as DACs should have at least 3dB of headroom in their analog
stages. However, such a design will degrade SNR measurements
by 3dB, and may not be favored by marketing departments, even
though such a degradation would be meaningless, and in fact,
probably lead to a better sounding DAC. Processing algorithms
should not make assumptions about 0dBFS samples, and should
behave graciously when presented with 0dBFS+ signals.
Thomas
also suggested the use of an oversampling level limiter to control
0 dBFS+ peaks. Such a limiter needs to oversample in order to
see the intersample peaks it seeks to limit. []
|
|
Page
3 of
14
•— Previous
Page Next
Page —•
Latest
additons 7th September 2003:
SMR's Surround 2001 coverage is co-sponsored by High Fidelity Review
[
Hardware ][ Technology
][ Names & Faces
][ Sights & Sounds
]
[ Report Index ][ ][ ]
More
Show Reports:
[ CEDIA
UK 1997 ][ CEDIA
UK 1999 ][ CEDIA
UK 2000 ][ CES
2000 ]
[ AES
109th Convention ][ CES
2001 ][ CES 2002 ][
CEDIA 2002 ]
[ Surround Professional 2002 ][
CES 2003 ]

Text,
Images & HTML © SMR Group 2001, Surround 2001 logo © United
Entertainment Media cannot be reproduced without permission. The
images on this page are digitally watermarked and the HTML contains
JavaScript to prevent it being opened in a frame on another site.
All trademarks are the property of their respective owners.
Show
report last updated: 7th September 2003.

© SMR Group 2001
-
Administration:
Surround 2001, Surround Professional, Surround Professional 2001, surround conference, technology showcase, multichannel music, multichannel, sound production, multichannel production, show report, SMR Group, Stuart M. Robinson, Philip Brandes, Andre Yew
|